wshobson/agents

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

17K installs 41K stars

Before you install

Last update
Files in folder
3
Scripts
No script files found
SKILL.md size
2.1 KB (about 539 tokens of context each time it loads)
License
MIT
Source on GitHub
wshobson/agents

Skills are plain text instructions the agent follows, sometimes with scripts. Check the source, prefer repositories with many installs and stars, and read any script it ships.

Install

npx skills add wshobson/agents@godot-gdscript-patterns

Runs in a terminal with Node.js 18 or newer. Add -y to skip the prompts and -g to install for every project instead of this one.

Install for your agent

npx skills add wshobson/agents@godot-gdscript-patterns --agent claude-code -y
Project install writes to
.claude/skills/godot-gdscript-patterns
Global install writes to
~/.claude/skills/godot-gdscript-patterns

Start a new session afterwards so the agent picks the skill up. In Claude Code you can also call it directly with /godot-gdscript-patterns.

What it does

Godot GDScript Patterns Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization. When to Use This Skill - Building games with Godot 4 - Implementing game systems in GDScript - Designing scene architecture - Managing game state - Optimizing GDScript performance - Learning Godot best practices Core Concepts 1. Godot Architecture 2. GDScript Basics Detailed patterns and worked examples Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.

Excerpt from the skill's own SKILL.md. Read the full file on GitHub before installing: skills run with your agent's permissions.

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